Another advantage of this architecture is there's a similar memory usage profile between the Teams web app and the desktop version. This parity is possible because Electron and Chromium maintain a similar code base across all versions. Teams being designed on Electron allows for faster development, and it also maintains parity between Teams versions across different operating systems (Windows, Mac, and Linux). This is the same rendering engine behind many of today's most popular browsers, including Edge and Chrome. To achieve this, the Teams desktop client was developed on Electron, which uses Chromium for rendering. Teams is designed to use modern web technology. This article describes how memory is used by Teams, and why the Teams desktop application (app) and the Teams web app do not prevent other apps and workloads on the same computer from having enough memory to run optimally. Some Microsoft Teams users have questions about how Teams uses memory.
0 Comments
Leave a Reply. |